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Gates Of Nowhere Download] [hacked]

Updated: Mar 18, 2020





















































About This Game Gates Of Nowhere is a Fantasy/Horror adventure for HTC Vive and Oculus.You play as Lother, a Seeker, who is trying to recover the lost knowledge of the Alchemists. You'll be projected in a huge fantasy dungeon filled with awful and dangerous enemies, starting your adventure inside an abandoned dark prison . You must find the way out fighting to survive, solving hard puzzles, trying many different weapons to reveal at the end the mystery behind your journey. The game has four levels, The Awakening, Through the dark, WaterWorks and Inferno, providing at least 6 hours of amazing VR gameplay. You can try 10 different weapons, many items useful to interact with the environment and collect ingredients in order to create alchemical weapons and magic. 7aa9394dea Title: Gates Of NowhereGenre: Action, AdventureDeveloper:SymmetricalPublisher:IndieGalaRelease Date: 6 Jul, 2018 Gates Of Nowhere Download] [hacked] Graphics are beautifully executed, but teleporting around is very slow. Movement seems almost laggy and sluggish which is the opposite of what you need when fighting enemies. The inventory interface isn't exactly straightforward. I'm going to persist, rather than request a refund only because the environments are so well done... Do I recommend it? I guess so?*later* Very frustrating game. Difficult to interact with the interface to change weapon during a battle and good luck trying to pick a sword up of the ground - IMPOSSIBLE! And then they disappear because you can't make it happen... Do I recommend it? No. Needs work.. *Update - No signs of updates in the last 9 months... Decent game for 2016... But outdated now...I purchased for the beauty, but it lacks finesse. I would understand if it was early access, but it isn't. Debating if I should request a refund... 20 minutes in and I don't really want to play any further. I'll probably hang on to it hoping it will improve, since it was on sale.Recommendations:Haptic Feedback on interactions\\collision with walls, enemies and items...Proper orientation from controllers to hands, weapons, shields, other items... (My in-game hands are not in the orientation of my hands on the controller, The sword is twisted weird and it feels like I'm gripping the shield's arm strap instead of the handle.In game menu system needs improvement, maybe quick item options. I have to press 6 buttons or more to re-equip sword and shield.Improve Story line, I'm not quire sure what was going on, not enough substance for me to care...Fighting was bland, I felt like i was fighting a gumba with a 2x4. (VR combat is tough to dev, I hope to see improvements!)I had high hopes, but at this point I can't recommend it.. Good immersive hack and slash with beautiful presentation and some glaring issues."Gates of Nowhere" tends to attract what is in my opinion bit unjust number of negativity in reviews. There are numerous issues I will point below but I'd say it really works as immersive (linear) dungeon hack and slash horror crawler. With well done breakable weapons/shields.The presentation is flawless on the graphics side, the created dungeons are among the best VR underground sceneries I have seen. Be it narrow torches lit corridors, dark halls or oddly shaped tunnels with water dripping from some source above -this all works very well and doesn't feel like yet another store assets game (we've all seen the same dungeons/enemies models through many a games now, didn't we?). The combat becomes very hard as the games progresses to the point that ending of level 2 caused me to throw controllers in disgust. Also the weapons/spells controls are a bit cumbersome, especially in the heat of combat, but are not that big of an issue.Story? There is some bare minimal one I think, paid no attention, sorry!There are large (linear) levels to explore -and those nicely vary in gameplay. There might be moments of intense combat interviened with more scary (like, whole level 2... ohh my how well the tension was played in there. No, it was not the spooky moment. No not even now. Ha! Still not now. Maybe now? No... wait for it... oh how the f about now then?! Let me say my heart skipped a beat there...) traps avoiding through very spooky lone patch among darkness.There are big issues with "Gates of Nowhere", however.The weapons collisions with environment/other objects? Very not existing. Especially with scenery. Something what would be ok-ish in 2013 maybe but in times of games like Blade and Sorcery or Tales of Glory starts to be big issue. Another issue that developers apparently are unwilling to admit there is a problem with -is the very lack of interactions sounds. Smash your axe into wall, your own shield held in other hand, or a chain changing from ceiling -nothing, nada. Plus the non-existing collisions. Sometimes you can walk through 9 ft tall creature. Those really break the immersion that beautiful graphics and environmental ambient sounds create. And I will wave off the developers reasons not to fix this big breaker (performance impact issues with physics calculations and sounds triggering) as rather poor excuse. Those are things that if done well make games shine above the rest.As for combat, again, it's hit and miss. With blood. Once you get the hang of it and know how to time your attacks and blocks, going against several enemies at once is survivable. Use shields, those are your biggest adventage. Some shields serve also as blades, play with this fact to gain upper hand. Then pick up what enemies drop, sometimes your inventory wears off quickly. Or f it and use two weapons in both hands, maniac style, that creates quite a punch. Overall, the engagements let you choose your preferred method. Especially when you deal with the same group of enemies for the 5th time. Yes, you will die alot in this game. Spells help though ;) But there are times when nothing makes sense, swords bounce off air or go through enemies without effect. But when you time your strike well and enemy arm or head detaches into air ...then it is a good, good moment. Very nice animations of creatures help alot.Overall this games is hard. Dark Souls VR as people call it, can't verify, stayed away from DS series due to it's infamous difficulty level.This all aside as this review grew larger than I intended, do I recommend "Gates of Nowhere"? Heck yeah! If you like the Arx Fatalises, the Dark Messiashes of the 2d era and want to relive smaller bits of those in VR -then you shall find it here. Be warned of the issues I mentioned, pay less attention to those and you will enjoy the dark and gloomy patch in front of you. Just wear diaper during "Throught the Darkness" (you have been warned). *Update - No signs of updates in the last 9 months... Decent game for 2016... But outdated now...I purchased for the beauty, but it lacks finesse. I would understand if it was early access, but it isn't. Debating if I should request a refund... 20 minutes in and I don't really want to play any further. I'll probably hang on to it hoping it will improve, since it was on sale.Recommendations:Haptic Feedback on interactions\\collision with walls, enemies and items...Proper orientation from controllers to hands, weapons, shields, other items... (My in-game hands are not in the orientation of my hands on the controller, The sword is twisted weird and it feels like I'm gripping the shield's arm strap instead of the handle.In game menu system needs improvement, maybe quick item options. I have to press 6 buttons or more to re-equip sword and shield.Improve Story line, I'm not quire sure what was going on, not enough substance for me to care...Fighting was bland, I felt like i was fighting a gumba with a 2x4. (VR combat is tough to dev, I hope to see improvements!)I had high hopes, but at this point I can't recommend it.. Action game with awful gameplay and great visuals.Weapons that replace part of your arm, hitboxes that are way bigger than character models and janky enemy attack animations make melee combat unbearable. Ranged is a bit better, it's just mediocre.. I like the game a lot so far, movement is a little slow going, but I think it's supposed to be. However, with that being said, I can't seem to make it past the 3rd or 4th encounter without the game crashing or it crashing my pc, subsequent hard reboot necessary. Completely unplayable, and perhaps dangerous for my system. Hopefully I can get some supportAsus x299 Tuf Mark I Motherboard32 GB G-Skill RipJaws V DDR4 3200SLI ( 2 x Asus ROG Strix 1080 GTX)Intel i9 7900XNo overclocking, all vitals very healthy up until crash. Nvidia drivers did need to be reinstalled following one of the full hard reboots. Been running this setup for about 6 months and haven't had any crashes or even issues. Game was running in the 50 fps @ SS 1.5 but I turned it off completely for troubleshooting and it still crashed, though seemed like it happened quicker than when running heavier gpu load. Please reach out to me if anyone has any ideas. I'd rather not refund, but I can't progress more than 10 minutes into the dungeon...I've fought the same 3 muffin eaters 20 times!Thanks! Squids Odyssey Soundtrack as free DLC: We're happy to bring a free DLC for Squids Odyssey: it's official soundtrack!Composer Romain Gauthier has remixed the acclaimed soundtrack and packaged all music he ever made for the Squids series, including some tracks unpublished until now. Check-it here:https://store.steampowered.com/app/927660/Squids_Odyssey_Official_Game_Soundtrack/. Gates Of Nowhere - Version 1.0.3 released: Here's a new release for you with a lot of cool features, take a look below for a detailed description:FULL LOCOMOTIONWe finally implemented a Full Locomotion system, so now you can simply click and hold the trackpad in order to activate it and then slide the finger on the trackpad to move. You can control the movement speed by sliding the thumb closer to the edge of the trackpad.By default you have both locomotion systems available, so you can still use the Teleportation like it was in the last release, or you can move by using the Full Locomotion. You can also disable the Locomotion inside the Menu if you do not want to use it at all.New weapons UNLOCKEDWe unlocked 3 new weapons, MACE, AXE and the METAL SHIELD and you can grab them as soon as the enemies die and drop them off. So now you can play with 6 different weapons!Dynamically switch itemsYou can now switch an item between hands, by simply clicking the trigger (pick up button) on the picked object and it will automatically switch over to the other hand. Keep in mind that in order to switch an object, the target hand must be free.Introducing the Crafting System WorkbenchThis is not available yet, but now you can take a look at the room of the upcoming item's Crafting System in which you'll be able to build up to 15 different alchemical recipes to use in game. Take a look at the home page to see what's coming next!Sound fixesWe are still improving the sound. A major fix will hopefully come in the 1.1 big update.We really hope that you'll enjoy this release, especially the FULL LOCOMOTION. Please keep giving us feedback and help us improve the game.. Gates Of Nowhere - Version 1.4.1 released: The new release is out, you can find a detailed description below:Fixed a bug after the Training room, which caused a black screen.Introduced the “Locomotion Speed” slider under the Gameplay options menuChanged the saving method, now the ingredients are saved on checkpoint or if you quit the game between two checkpoints.Various other bug fixes and improvements.. Gates Of Nowhere - Version 1.0.1 released: Hi guys thanks for your suggestions and feedback.We released the first Minor release which will patch some issues. Below you can find a detailed description:- We changed the teleportation system to a more standard look. We removed the Avatar completely. Instead we added a runic circle that will serve as the teleport target. The teleport has a maximum range of a few meters. Moreover we added a cooldown (a charging timer). Both these changes are needed for major gameplay features to work and can't be removed. Please keep giving us feedback on this.- The Torch will now have a reduced light when it overlapses with objects, along with a vibration feedback and deactivated shadows. This is to improve the visual impact when the light enters an object. - You may now calibrate the Brightness of the game. We added the option to open or close the camera lens, giving you freedom to have the dungeon look brighter than before. - We slightly changed the damage you do to enemies and the threshold of the movement required to deal it. You now need to hit harder to do more damage and very slow and short strikes will NOT be read as damage at all. This is just a quick fix to a small problem, a major overhaul of the combat system will come soon.- Various BugfixesWe really hope that you'll enjoy the game, and keep talking with us in order to improve the experience.Thanks another time for your great support.. Gates Of Nowhere - Version 1.4.2 released: Various bug fixes and improvements.. Gates Of Nowhere - Version 1.4 released: Below you can see the main features of the current release (1.4) highlighted. For a complete list of all changes, please take a look at RELEASE NOTES:New enemy “The Sleeper” unlocked.Bow and Arrow weapon improvement.Now you have hundreds of available Save slot, simply type the desired name using the Virtual Keyboard.Introducing the “Training Room”, we moved out the in game tutorial and now you can learn the basics of the gameplay and interaction inside this room.Various bug fixes and improvements.. We've set up a Game Bakers Discord server to share about our games: Hello there, We’ve setup a Game Bakers Discord server so that everyone who enjoys our games can share about them independently of the platforms they play on, and also communicate with our dev team.---> https://discordapp.com/invite/Rhh7ENbOn our side, we'll share our news: new games (!), new content, platforms or updates, information on upcoming physical editions, on our merch and goodies, artworks, discounts... in order to make sure you stay posted. We’re also going to organize some events, like Q&A with the team or mini-contests. See you there!. Gates Of Nowhere - Version 1.5 Released: The new release is out, you can find a detailed description below:WINDOWS MR supportTime slow down while the inventory is open, so now it is easier to select a weapon/item during a combat.Implemented a Difficulty level. You can choose it inside the GAMEPLAY option panel.Now you can RUN, but be careful beacuse you can only do that while STAMINA is available. Check the STAMINA status by opening the inventory.Now once a combined item is being used, the equipped weapon will reappear automatically in the hand.Various bugfixes and improvements.. Release Date Confirmed: Hello everybody!We have confirmed the release date! Gates Of Nowhere will be published onAugust 3rd, 2017Enjoy your experience!. Gates Of Nowhere in now LIVE!: Hi guys the game is now available on STEAM!Hope that you'll enjoy it and do not forget to help us with your feedback in order to improve it.

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